Episode 10 - Real Time Strategy (RTS)
Peter and Mark bring on their old pal Justin Davisson, the RTS wizard to talk about where RTS has been, where it is, and where it's going as eSports and the typical gamer continues to change. This week takes a look at gaming classics such as Warcraft, Starcraft, Age of Empires and the Command and Conquer series.
eXn Casual Corner
Episode 10 - RTS Gaming
Intro
Mark introduces with eConnXn mission statement
Introduce Guests
Justin Davisson - RTS Wizard
Introduce news topic at hand
RTS Genre Spotlight
What constitutes an RTS?
RTS History
What are some of the main franchises?
Talking Point 1 - What is RTS?
RTS - Real Time Strategy
Set apart from other strategy games in the late 80s and early 90s as those were mostly turn based
Started as mostly military command and developed into fuller civilization experiences
Basics include resource management, base building and military direction
Macro v Micro Discussion
Talking Point 2 - RTS History
Dune II was the start of modern RTS
Followed up by Warcraft: Orcs and Humans which made use of more than just military forces to create a fuller fictitious society
Command and Conquer followed two years later
3D became standard in the early ‘00s
Criticized as a cheap imitation of turn based strategy
Clickfest criticism
Rush criticism
Skill over strategy
Talking Point 3 - What are some main RTS franchises?
Starcraft/Warcraft
Sci-Fi and Fantasy games released in 1994(WC1)/1995(WC2)/1998(SC)/2002(WC3)/2010(SC2)
Starcraft is in Koprulu Sector where Zerg look to infest all, Protoss look to eradicate the Zerg threat, and Terran are fighting for survival
Warcraft is typical fantasy where Humans fight off the orcs, though it developed into an intricate world now shown in World of Warcraft
First to introduce dramatically different races that still maintained balance
Greatest RTS eSports presence
Age of Empires
Historical retellings released in 1997/1999/2005/2021
I - Stone Age to Iron Age in Europe/Africa/Asia
II - Middle Ages and Spanish Conquest of Mexico
III - Early Modern - Colonization of Americas
IV - Medieval warfare shown in promotional demos
Spin-Offs such as age of mythology
Ensemble Studios later went on to develop Halo Wars
Chosen because of AoE legacy
Introduced roleplaying elements with “Home Cities” in AoE III
Command and Conquer
Released in 1995 and developed by Westwood Studios (Dune II)
Not renewing Dune license “because the developers are tired of sand”
Sold with two CD keys to promote multiplayer play
Tiberium (Gritty Sci-Fi) and Red Alert (Comical Depiction)
No current news about the future
FPS spinoff - C&C: Renegade
Outro
Recap Headers
What is RTS
RTS History
RTS franchises
Mark delivers an encouraging and uplifting speech about loving your fellow gamer